第一八五章做老板真爽(4/5)

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                                            罗美娟坐了下来,说:好啊。人多点子多。大家一起思考,总会想出一个绝妙的名字来的。
                                                                                                                                                                于是三人聚在一起,相互提名,探讨了一阵子。最后拟定出来三个名称:僵尸陷阱谜局、智斗僵尸和套僵尸。
                                                                                                                                                                                                                                                                                                                           韦嘉比较满意‘僵尸陷阱谜局’。说这个名称涵盖内容比较丰富,针对性强。可以让玩家去思考问题。另外两个优点简单化了,而且落俗套。
                                                                                                                                                                罗美娟和车鸢与韦嘉意见基本一致。最后决定采用‘僵尸陷阱谜局’。
                                                                                                                                                                名称基本确立了,韦嘉松了一口气。罗美娟进来是告诉韦嘉,昨天开了游戏例会,大家对这个新游戏方案很感兴趣,都下决心要大干一场!
                                                                                                                                                                韦嘉说:好啊!只要大家对这个项目有兴趣,我们就有浓厚的兴致把它开发出来。日后投放市场,自然会得到玩家的喜欢。这是我们第一桶金,只要能够捞到手里,大家都有份额。年终会有奖励的。
                                                                                                                                                                韦嘉要罗美娟把游戏开发奖励方案眷制定出来,然后全程跟踪效果。多劳多得,按贡献逐月发放奖金。接着又让车鸢把今天探讨的内容形成文字,等金总回来过目。金总通过了,就可以确立为这个项目的执行制度,向大家公开。要月月考勤进度和完成质量情况。最好要有个专栏电子屏幕,把每日工作进度和实效显示出来。这样,大家比拼着工作,才有干劲。
                                                                                                                                                                罗美娟说:好。韦总主意好。我和车鸢具体商量着去执行就是。
                                                                                                                              

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